The Last Remnant (ラストレムナント Rasuto Remunanto) is a role-playing video game developed and published by Square Enix. The game is directed at both Japanese and Western audiences and had a simultaneous release in Japan, North America and Europe, on November 20, 2008 for the Xbox 360. It was released worldwide for Microsoft Windows in late March and received an international release on the Steam network on April 9, 2009. A PlayStation 3 version was originally announced, but was never released.[2] The game is set in a fictional world divided into multiple city-states inhabited by four different species and has "Remnants", mysterious and coveted ancient artifacts of varying shapes and sizes which uses magic powers, and a war sparked by its creator The Conqueror, and the search by Rush Sykes for his sister. It features a unique battle system in which the player command multiple groups, or "unions", of characters rather than individual units.
The game was directed by Hiroshi Takai and was the first game developed by Square Enix to use the Unreal Engine 3. It was intended by Square Enix president Yoichi Wada to "become a cornerstone for [their] worldwide strategy".[3] Art direction was overseen by chief artist Kimihiko Miyamae and art producer Yusuke Naora. The game's soundtrack was composed by Tsuyoshi Sekito with assistance by Yasuhiro Yamanaka. It was later released as a three-disc album. The design and dialogue of the game were created to appeal to international players as well as Japanese players, and the motion capture for the main characters, including the lip-syncing, was done with Western, English-speaking actors.
The game received a weak reception by reviewers, though it was better received by Japanese reviewers than by Western ones. A common complaint, especially in the original Xbox 360 release, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about the game's storyline and battle system, though these were not as universal. The Last Remnant received praises for its art direction and music, and several review sites gave higher scores to the PC version of the game than the 360 version.
As of February 2013, the PlayStation 3 version is still listed with a "To Be Announced" release date on Square Enix's official Japanese website.[1]
Assassin's Creed: Brotherhood is a 2010 action-adventure stealth video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3 and Xbox 360. It is the third major installment in the Assassin's Creed series, a direct sequel to 2009's Assassin's Creed II, and the second chapter in the 'Ezio trilogy'. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on November 16, 2010. It was later released for Microsoft Windows in March 2011, followed by an OS X version in May 2011.
The story is set in a fictional history of real world events set in two time periods, the 16th and 21st centuries. The main portion of Assassin's Creed: Brotherhood takes place immediately after the plot of Assassin's Creed II, featuring 16th-century Assassin Ezio Auditore da Firenze in Italy and his quest to restore the Assassin order, and destroy his enemies: the Borgia family. Intersecting with these historical events are the modern day activities of series protagonist Desmond Miles, who relives his ancestor Ezio's memories to find a way to fight against the Assassins' enemies, the Templars, and to prevent the 2012 apocalypse.
Assassin's Creed: Brotherhood is set in an open world and presented from the third-person perspective with a primary focus on using Desmond and Ezio's combat and stealth abilities to eliminate targets and explore the environment. Ezio is able to freely explore 16th-century Rome to complete side missions away from the primary storyline. The game introduced a multiplayer component to the series, portrayed as a Templar training program.
The game received positive reviews and received multiple awards including a BAFTA award for Best Action Game. It was followed in November 2011 by Assassin's Creed: Revelations, a direct sequel that served as a conclusion to Ezio's story and continued the story of Desmond Miles.
Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW or simply Most Wanted) is a 2012 open-world racing video game, developed by British games developer Criterion Games and published by Electronic Arts. Announced on 4 June 2012, during EA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America on 30 October 2012, with a Wii U version following on 14 March 2013.[9] The game picked up on the Most Wanted IP, as opposed to the Hot Pursuit reboot that Criterion developed previously.[11]
Need for Speed: Most Wanted received positive reviews, which focused on the world map which blended the styles of previous Burnout and Need for Speed games, and the social features. Criticism fell on the single-player. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012.
Need for Speed: ProStreet is the 11th installment of Electronic Arts popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later.[3] It was released worldwide in November 2007.[1] Its action footage was used in American Le Mans Series. ProStreet was the first PlayStation 3 game with DualShock 3 rumble support.
The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. The PC version is the last in the series to use CD-ROMs, which are succeeded by the usage of DVDs for the rest of the series. ProStreet is preceded by Need for Speed: Carbon and is followed by Need for Speed: Undercover.
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